Research library

The CritField research library

Every issue answers one question about players from a large body of their own words — with the sample, the method and the limits on the page.

Published

Issues out now

Quiet spell, hotfix, studio post, major release: the same heroes as Issue 01 on patch day in the town square.

Published Issue 02 · Audience behaviour · 2026

The Update Ledger

What updates do to a game's audience on Steam

Steam’s top reviews are twice as harsh as the score, a hotfix brings nobody back, and a year of silence costs 40% of reviews but not the rating. Eight findings from 354 games and 651,642 reviews, re-tested on games we had never looked at.

  • 651,642 reviews read
  • 354 games
  • 26,774 releases
  • re-tested on new games
Read the study

Players leave the castle and say what they think. Kind words fade fast; criticism rises higher and travels all the way to the people who made the game.

Published Issue 01 · Player behaviour · 2026

The Trust Atlas

202,000 Steam reviews on why negative reviews punch above their weight

Four stages of a game’s life, six bands of hours played, fifteen kinds of games. Where the honeymoon ends, how veteran opinion splits by genre, and which loud crises were really one game’s bad launch.

  • 202,000 reviews
  • 3,111 games
  • 15 genre clusters
  • 4 lifecycle stages
Read the study

Next quests

What we are researching next

Topics we intend to research. They are questions, not answers — none of them is a finding until it ships.

Think a question deserves its own issue?

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