Press room

Charts ready for your story

The sharpest findings from two Steam studies, drawn as charts you can drop straight into an article. Each image carries its own headline, numbers, sample and source. Use them freely with a credit and a link.

01 · Headline charts

Twelve charts, free to use

Headline, numbers and source are on every image. Click one to open it full size.

All findings are correlational, specific to this sample, and not causal — different reviews of different games, never the same players followed through time.

02 · In the news

Where these numbers ran

Newsrooms in five countries have built stories on these figures. Open a story, or jump to the chart behind it.

  1. Mexico · Tarreo Gamer tarreo.com Read the story

    “Evita las reseñas en Steam de jugadores con menos de 2 horas y más de 1.000 horas”

    A buyer’s guide built on the refund-window, veteran and language figures.

    Also carried by Yahoo Noticias

    Chart: First two hours
  2. Japan · gamebiz gamebiz.jp Read the story

    “Steamゲーム開発者のレビュー返信率はわずか2%にとどまる”

    Developer replies: 2% overall, 4.9% of negative reviews, 1.2% of positive ones.

    Chart: Developer replies
  3. Taiwan · Ludens Media ludens.com.tw Read the story

    “調查:Steam 開發者只回覆 2% 的評論 負評回覆率 4.9% 高於好評”

    The developer-reply figures for Traditional Chinese readers.

    Chart: Developer replies
  4. Germany · GamersGlobal gamersglobal.de Read the story

    “Studie: Negative Steam-Reviews haben mehr Gewicht als positive”

    Why criticism clears the helpful-vote bar 3.6 times as often as praise.

    Chart: Helpful votes
  5. South Korea · GameChosun gamechosun.co.kr Read the story

    “스팀 리뷰에도 ‘허니문’이 있다?…10~50시간대 가장 긍정적, 장기 이용자는 다시 냉정해졌다”

    The playtime curve: harshest in the first two hours, kindest at 10–50 hours, colder again past 200.

    Chart: First two hours
  6. Japan · gamebiz gamebiz.jp Read the story

    “Steamストアのレビュー数が多いゲームほどネガティブ評価率が低下”

    The review-volume ladder: 25.4% negative at the bottom, 11.9% at the top.

    Chart: Review volume

03 · Credit

Credit line

Source: CritField (critfield.com).
CritField, The Update Ledger: What updates do to a game’s audience on Steam (2026). https://critfield.com/research/steam-updates-audience/
CritField, Steam Reviews 202K (2026). https://critfield.com/research/steam-reviews-202k/

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